Friday, September 23, 2011

Norn Style Human Light Armor

Here's an art test I did for ArenaNet's Class of 2012 Internship Program.

Concept by Hyojin Ahn.  All 3D elements were created from scratch from a custom base mesh I made in Maya and brought into ZBrush.  I had so much fun with this project!  It was a great opportunity for me to iron out my 3D production pipeline.  I ended up using the following process:

(1) Maya » Base mesh
(2) ZBrush » High poly sculpt
(3) Maya with NEX's quad draw » Low poly retopology
(4) UVLayout » Unwrap, selectively stack, and pack UVs
(5) Mudbox » Texturing
(6) Marmoset Toolbag » Presentation

Part 1: ZBrush High Resolution Mesh





Part 2: Low Poly Mesh

4703 tris with 1024 by 1024 pixels texture maps:
• Diffuse
• Normal
• Specular (grayscale)
• 1-bit Alpha (transparency)


Wednesday, June 29, 2011

Timelord

Here's a character design I painted over the last couple of days!  :]  Cheers!

Thursday, June 23, 2011

Canaveral Dreams

Over the past year I've had the privilege of hanging out and learning from some talented friends from the USC Thornton School of Music.  It is thanks to them, as well as the VI Control community, that I've been able to develop my hobby in music creation.

Here are a couple of short cues I wrote for the "Canaveral Dreams OST."  Hope you enjoy!

Saturday, December 20, 2008

ImagineFX Magazine: Issue 39

Hey guys, I'm featured in Issue 39 of ImagineFX.  Make sure to grab a copy at your local bookstore!


I created this layout mockup for their page editor, which they enjoyed and ended up using!  :]